Opengl 4.4 scene rendering techniques7/14/2023 ![]() This effect, of clearly seeing the pixel formations an edge is composed of, is called aliasing. This is clearly not something we want in a final version of an application. While not immediately visible, if you take a closer look at the edges of the cube you'll see a jagged pattern. An example of what these jagged edges look like can already be seen when drawing a simple cube: The reason these jagged edges appear is due to how the rasterizer transforms the vertex data into actual fragments behind the scene. ![]() Somewhere in your adventurous rendering journey you probably came across some jagged saw-like patterns along the edges of your models. Anti Aliasing Advanced-OpenGL/Anti-Aliasing
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